Human Scale Weapons
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Human Scale Weapons

Melee Weapons

See CP Rules

Needlers

"Blowgun" Special P 0 P 1D6 1 1 50M
Budget Arms Needler P -1 P 1D6+1 1 1 50M
Militech Defender P 0 J 1D6 10 2 50M
Avante P-2034 P +1 J 1D6 10 1 50M
Araska Subduer SMG +1 J 1D6+2 30 15 100M
Colt Sleeper SMG -1 J 2D6 30 10 100M
PSI Super Tranq R 0 L 2D6 15 3 150M
Militech SIS R +1 L 2D6 10 2 150M
Barett HHS Mk VI R 0 N 3D6 15 2 200M
Malorian Arms 16NR R -1 N 3D6+2 15 1 200M

Standard load for a needler is a heavy tranqualizer. For all pracicle purposes needlers are silenced and AP. If damage penetrates the targets armor instead of doing damage teh target must make a stun/save roll at a cummlitive -1/hit. Tranqualizer effects wear off in 1-6 hours.

Projectile

CP is full of them, almost all apply. Guns are highly simplified many of the gun modifications (electrothermal enhancement, smarting) aren't availible. Similiarly, ammo other than standard is rare.

Energy

Colt Rapid Laser SMG 0 L 5D6 20 20 150M
Techronica MPCL SMG +1 L 5D6 25 15 150M
Arasaka Heavy Laser R 0 N 6D6 30 15 300M
Malorian Arms Laser Assault R +1 N 7D6 30 30 300M
Militech E-Sniper R +2 N 8D6 6 1 1000M

Energy weapons are still big things, they haven't been miniturized any smaller than long coat concealable (barely). All energy weapons are considered AP except vs specifically designed armor.